Today marks the completion of our third sprint. Our progress includes a Burn Down Chart, an incomplete game prototype, a level redesign, and environment model progress.
Burn Down Chart
Jake Ross
This Burn Down chart is for the Fall semester beginning August 27th and ending December 11th.
Game Prototype
Chiang Leng
Progress Video (skip ahead to :25)
http://www.youtube.com/watch?v=Ra0hYWly79s
Details:
The bottom left joystick is to move the player. Bottom right button is
to fire in the direction the player is facing. There is a cool down
time every time you shoot. The fire button is disabled(turned grey)
after you fire and then turns back to green when it's ready to shoot
again. (in the demo the cool down time is 2 seconds)
The blue boxes are the creatures which have a very simple AI. They move in a straight line towards wherever the player is.
When a creature gets hit by the stun bullet, it becomes stunned
(indicated by the change of color to green) and stops moving. Once a
creature is stunned, the player must move close to the creature in order
for the teleport button to appear over the creature. The player has to
tap the button in order to teleport the creature. The button will only
appear when the creature is stunned and when the player is close to the
creature.
The player has to move quickly because the creature is only stunned for a
short while. And also the player has to use the stun gun sparingly
because each hit damages the creature and too many hits will kill the
creature (turns red).
Environment Redesign - Phase 3
Brian Smith
General Map
Map w/ Objects & Vegetation
Map w/ Paths & Points
Map Elevation
Map Compilation
Environment Model Progress
Jack Eggebrecht
Basic
Plateau
Bumpy