Concept Art
Sterling Morris, Brian Smith, Jacob Zimmer
Level Design
Jake Ross
Black shape = human structure
Pink dots = Tonitrite deposits
Green = high elevation
Blue = medium elevation
Yellow = low elevation
Red = very low elevation
Red = areas where creatures can attack
Modeling&Rigging
Lead - Chris Potter
Character Turntables
Weapons
Materials&Lighting
Lead - Jack Eggebrecht
Texture Style established by Jake
Character Textures
Programming
Lead - Chiang Leng
-Player Movement System progress
ETC.
-Unity licenses acquired
-github set up




















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