Tuesday, October 23, 2012

Sprint 4 & Milestone: BLACK WIDOW complete - 10/25

Our progress for the second milestone is as follows:

Prototype update:
Chiang Leng

http://www.youtube.com/watch?v=a-IO5afdbD0&list=UUTPQrZXr-230pf0e4gfgZBA&index=1&feature=plcp

TONOTRITE: We introduced the Tonotrite as the "currency" needed to beam up a creature. The player has to walk close to the tonotrite and then tap on it to collect it. If you don't have enough tonotrite, after you stun a creature and walk close to it, the creature turns grey, meaning you're not able to tap it to teleport.

WEAPON: The stun gun now has a laser sight to show where you are shooting. And the shooting is instantaneous after you press the shoot button. We're using a raycasting method of detecting hits rather than the collision with bullet we had last time.

CREATURE: We added our Velox model into the scene. They now have an aggro radius and leave radius. They also attack when they are close the player.

NOAH: We added our Noah model with texture with 4 animations: run, idle, shoot, and getting hit.

HUD: Now we are displaying the player health bar on the bottom of the screen as well as the amount of tonitrite collected on the upper right. The creatures all have health bars displayed above them.

LEVEL: added the new level model

UI update:
Jake Ross




Environment Model update:
Jack Eggebrecht






What makes our game fun?
-fast paced nature
-4 unique characters
-stun probability (you never know when they are going to wake up!)
-awesome design
-item collection
-creature capture system

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