Monday, September 24, 2012

Sprint 2 & Milestone: HAWKEYE complete - 9/25

Below is our progress after the completion of our first milestone.

Concept Art
Sterling Morris,  Brian Smith, Jacob Zimmer












Level Design
Jake Ross

Black shape = human structure
Pink dots = Tonitrite deposits


Green = high elevation
Blue = medium elevation
Yellow = low elevation
Red = very low elevation


Red = areas where creatures can attack

  
Modeling&Rigging
Lead - Chris Potter

Character Turntables

 


Weapons
Character Rig Demo


Materials&Lighting
Lead - Jack Eggebrecht

Texture Style established by Jake



Character Textures









Programming
Lead - Chiang Leng 

-Player Movement System progress




ETC.

-Unity licenses acquired
-github set up

Monday, September 10, 2012

Sprint 1 Complete - 9/11

We are at the end of our first "Sprint", and our game development is progressing nicely. Below is listed our progress thus far, separated by team:

Concept Art
Rachel Cunningham, Brian Smith, Sterling Morris

Character Concepts


Environment Concepts




Creature Concept:



Level Design
Cameron Coker


NOTE: We are switching the location of the "Polluted Plains" and the "Tonitrian Forest"


Modeling
Lead - Chris Potter

Character Turntables
 

Terrain Practice







Materials&Lighting
Lead - Jack Eggebrecht

Texture Style








Texture Method



Programming
Lead - Chiang Leng  

Timer System Implemented


ETC.
-version control system: GIT testing
-registered as iOS developers
-Tasks assigned through "Milestone - Black Widow"