Things left to do:
- Fx: Jack, Cameron
- Item fx
- Updated portal fx?
- Animations: Cameron, Jake
- Noah
- death
- Borgoll
- Attack
- Run
- Walk
- Stunned
- Death
- Cerhylodon
- Charge
- Walk
- Stunned
- Death
- Noah
- Assets: Cameron (models), Jack (textures)
- Items
- Can't pick up Tonitrite unless you need it
- Energy bar depletes upon crystal collection
- Environment
- Obstacles
- Boulders
- Scrap metal
- Buildings
- Plant life (cards, models?)
- Lighting for scene: Jack
- Sounds: Jake
- Music for main menu
- Music for in game
- Music for hi score
- Music for failure
- Sound effects
- Character voice work
- 3 voice tracks
- Creature sounds
- Velox roar (1 for chase, 1 for stun)
- Borgoll roar (1 for chase, 1 for stun)
- Cerhylodon roar (1 for chase, 1 for roar)
- Menu/UI: Stephen, Jay, Sterling
- Artwork
- Archives
- Hi score
- Failure
- Main menu: Stephen, Cameron
- Set up archives
- Set up main menu
- UI
- Flashing red timer
- Flashing red health
- Flashing red character
- Artwork
- Systems
- AI: Andy
- Velox collides
- Borgoll physics
- Cerhylodon
- Hi score system: Chiang
- Names carry over
- Fit better on screen
- Etc.
- Make radius prettier
- Make swipe trace prettier
- Floating health bars?
- Velox run into each other?
- High score option no matter what you press after game ends
- Borgoll attacks too soon?
- The game drags on now, option to end it early?
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