Thursday, March 28, 2013

To-do list for April!


Things left to do:
  • Fx: Jack, Cameron
    • Item fx
    • Updated portal fx?
  • Animations: Cameron, Jake
    • Noah 
      • death
    • Borgoll 
      • Attack
      • Run
      • Walk
      • Stunned
      • Death
    • Cerhylodon
      • Charge
      • Walk
      • Stunned
      • Death
  • Assets: Cameron (models), Jack (textures)
    • Items
      • Can't pick up Tonitrite unless you need it
      • Energy bar depletes upon crystal collection
    • Environment
    • Obstacles
      • Boulders
      • Scrap metal
    • Buildings
    • Plant life (cards, models?)
  • Lighting for scene: Jack
  • Sounds: Jake
    • Music for main menu
    • Music for in game
    • Music for hi score
    • Music for failure
    • Sound effects
    • Character voice work 
      • 3 voice tracks
    • Creature sounds
      • Velox roar (1 for chase, 1 for stun)
      • Borgoll roar (1 for chase, 1 for stun)
      • Cerhylodon roar (1 for chase, 1 for roar)
  • Menu/UI: Stephen, Jay, Sterling
    • Artwork
      • Archives
      • Hi score
      • Failure
    • Main menu: Stephen, Cameron
      • Set up archives
      • Set up main menu
    • UI
      • Flashing red timer
      • Flashing red health
      • Flashing red character
  • Systems
    • AI: Andy 
      • Velox collides
      • Borgoll physics
      • Cerhylodon 
    • Hi score system: Chiang
      • Names carry over
      • Fit better on screen
  • Etc.
    • Make radius prettier
    • Make swipe trace prettier
    • Floating health bars?
    • Velox run into each other?
    • High score option no matter what you press after game ends
    • Borgoll attacks too soon?
    • The game drags on now, option to end it early?

Tuesday, February 12, 2013

Milestone: IRON MAN complete - 2/12


Playtest Results

  • Objective of game is not clear. Half think it is to collect crystals, half think it is to collect creatures.
  • Color coordination between UI elements and corresponding in-game items needs to be in place so people know they are related.
  • Make the movement/stun/capture process evident. People were confused as to how tapping, swiping, and pressing related to each other.
  • People liked having hordes of creatures chase after them and them capturing all at once.
  • It was too easy to die, and people didn't like time running out.
  • Some people's hands covered the screen too much when playing, maybe move the UI around to account for this.
For a full list of the answers to the playtest survey, go here!




Modeling
Cameron Coker

We have a model for the troll creature, the Borgoll!



Animations
Jacob Zimmer

We have updated animations for Noah Boxx and the Velox! Shooting, attacking, and patrolling.






UI design update and implementation
Cameron Coker/Chiang Leng/Stephen Aldriedge