Wednesday, July 25, 2012

7/25 - Level Design Phase 1

Forest Level Design Phase 1:
This level is going to be non-linear, meaning it is not designed for the player to go directly from "Point A" to "Point B". It is designed to be explored. Human symbols mark a man-made structure, the little "crown" symbols mark a Tonitrite mineral deposit, and the mushroom symbols mark an area with several trees. The endpoint marks the spot where the giant final creature lives, and the player must enter its cave dwelling in order to capture it.


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