The planet is called Zion, and it is dying. Humans, after destroying their own planet, have now let another one fall to ruin after mere decades of inhabiting it. A team of scientists, in a race against time, have set out on a mission of preservation. The many species who call Zion home are in danger of being wiped from existence, but the ragtag team have made it their personal quest to save a few of each of these rare creatures so that their kind might live on. Along the way they must face the aggressive instincts of the same creatures they are trying to protect, whom some would very much like to make them their next meal. There is little time to waste, and the mission all but impossible, but with their superior intellect they will sacrifice everything to make sure the legacy of this planet lives on.
Game Overview:
2 1/2 D, sidescroller, 3/4ths view, fixed camera
LOOK: Bastion
Gameplay Video: http://www.youtube.com/watch?v=G5FuG0H3x2k
FEEL: Diablo 3
Gameplay Video: http://www.youtube.com/watch?v=HEvThjiE038
OVERALL GOAL:
-1 Character
-1 Level
-1 Awesome Game Mechanic
- Saving creatures who don't want to be saved in an alotted time, utilizing the environment to help achieve your goal.
GAME FEATURES:
-Puzzles unlock hidden areas, develop story
-Time limit for entire game, goal is to save as many creatures as possible before planet dies
-Checkpoints for Save Game feature
-large areas to explore in each level, map comes into focus once you've been to a certain area
-Home base (in this case character's starship) allows for healing, story development, R&D feature
-Once creature is captured, R&D can be done on it to improve attributes, health, and weapons
-weapons utilize the environment so as to harm the creatures as little as possible
-items give points, extend time limit, increase oxygen supply, increase health (eggs, oxygen tanks, etc.)
-karma points: do good or bad things happen to you
EXTRAS:
-variety of characters:
- team of different scientists (biologist, chemist, physicist, geologist, etc.)
- allows for each team member to possess different skills
- these skills can allow for the player to beat the level in entirely new and different ways
- For example, biologist weapons use flora and fauna (swarming insects, strangling vines), while the chemist weapons are more explosive and corrosive, while the physicist weapons use the forces of gravity, kinetic energy, etc.
-several different levels:
- 3-5 levels
- not a "linear progression", more exploratory
- player can beat the levels in any order they choose, but time limit is still the same. If time expires without the player having beaten all the levels, the game ends differently. This causes the replay value to increase.






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